There are pre-set clubs available in game, or they can be created to suit any type of Sim personality. Get Together also adds a new function called Clubs. Luckily there are some new skills to learn, like DJ-ing and dancing, while raving away the hours. These alerts happen almost every day, so there was little chance of me missing out on the action. There’s also that late night text from friends, asking to see if I wanted to hit the town. Options added to the main interface allow many of these activities to be arranged at the drop of a hat, while some require a little planning. Sims can meet up at a club, participate in group activities or party through the night with friends. Get Together is a new way for the Sims to interact. The biggest addition is the town of Windenburg a new place for the Sims to hang out, chill and party together which is the other main feature of the expansion. Unfortunately, Get Together doesn’t really add that much to the experience. The previous pack, Get to Work, added quite a lot of content, with fully fleshed out occupations. Get Together is the second expansion to be released for The Sims 4 a franchise that historically spawns several expensive add-ons. That being said, does the latest expansion, Get Together, add a new dimension to the game? It may not have engulfed me in the same way that the original game did, but I found it to be a great way to pass a few hours. With some clever improvements to the core gameplay mechanics, it removed some of the niggles I used to have, and streamlined a lot of the day to day stuff.
There are some great additions to the fourth instalment that made my time with it enjoyable.